Sonic College
Indi-And(a) Jones Game Audio Exam – Spring 2025
For my final exam project in Game Audio, I created a 3D action-adventure game in Unity, where the player explores a mysterious island and temple to reclaim a legendary golden egg. Inspired by classics like Jak and Daxter and Crash Bandicoot, the game combines puzzles and traps in a nostalgic PSX-style world.
The audio was fully designed and implemented with FMOD to create an adaptive, immersive soundscape:
- Adaptive music shifting between places in the world
- Dynamic sound effects for traps, footsteps, and ambience
- Randomized variations to avoid repetition and keep the mix fresh
Working on this project gave me the chance to bring together programming, level- and sound design. It showed me how sound and gameplay can really shape the atmosphere and tell the story.
Armos Algoritmer Podcast Project – Winter 2025
For our exam in Storytelling and Project Management, we created a podcast pilot exploring modern dating through two contrasting perspectives: Tobias, who prefers casual encounters, and Maria, who seeks emotional connection.
The episode follows them on real dates, recorded with a blend of reportage, studio reflection, and expert interviews.
The format is inspired by documentary podcasting and structured with a classic three-act narrative (before, during, after the date).
GESPENST Podcast project – Spring 2024
Our finale project for the media production term we had to produce a podcast. We chose to make one about the haunted experiences Frey from our group had at his childhood home.
Rytmos — 72 hour task
When I applied to Sonic College, one of the tasks was to make sound design for the game Rytmos within 72 hours. This was the result.
Bilofix Kuglebane Interactive Design – Summer 2025
As part of our interactive design exam, we collaborated with Museum Kolding to create an interactive installation for their exhibition Made in Kolding at Stalgården.
We were inspired by the section on Bilofix, a Danish construction toy brand whose philosophy was to encourage creativity through simple modular parts such as wooden beams and bolts. Instead of offering finished toys, Bilofix let children build their own, fostering imagination and problem-solving.
Building on this idea, we decided to design a marble maze that visitors could construct and customize themselves. To achieve this, we 3D-printed holders compatible with original Bilofix pieces, allowing participants to assemble their own unique maze layouts.
The installation also featured interactive technology to enhance the experience:
Hall sensors beneath the maze tracked a magnetic marble, dynamically altering the soundscape.
Piezo discs registered when the marble fell through holes, triggering a distinct game-over sound.
Potentiometers measured the maze’s tilt, influencing the audio feedback.
By merging Bilofix’s creative play philosophy with modern sensor-based interaction, we created an experience that invited visitors not only to play—but to invent.
48 Hour Game Jam – Spring 2025
Part of our Game Audio curriculum we had a 48 hour Game Jam, where we had to create a video game from scratch. We had to make the game in Unity and code in C#.
Dynamic Sounddesign Exam – Fall 2024
As part of our exam in Dynamic Sound Design we had a week to add-on to a premade barebones game. The concept was that the player had to walk along a path and if they got too far away something came after them. My take on it was a person, who was wanted by the police and had to escape from them.
UNDERSTRØM Exams project – Fall 2023
For our fall exam we had to record a song, we chose to write our own. From a simple jam session to a finished track in just 2 weeks.